This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.

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Acolyte

Medium humanoid (any race), any alignment

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Assassin

Medium humanoid (any race), any non-good alignment

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Bandit

Medium humanoid (any race), any non-lawful alignment

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Bandit Captain

Medium humanoid (any race), any non-lawful alignment

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Berserker

Medium humanoid (any race), any chaotic alignment

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Commoner

Medium humanoid (any race), any alignment

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Cult Fanatic

Medium humanoid (any race), any non-good alignment

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Cultist

Medium humanoid (any race), any non-good alignment

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Customizing NPCs

There are many easy ways to customize the NPCs in this appendix for your home campaign.

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Druid

Medium humanoid (any race), any alignment

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Gladiator

Medium humanoid (any race), any alignment

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Guard

Medium humanoid (any race), any alignment

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Knight

Medium humanoid (any race), any alignment

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Mage

Medium humanoid (any race), any alignment

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Noble

Medium humanoid (any race), any alignment

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Priest

Medium humanoid (any race), any alignment

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Scout

Medium humanoid (any race), any alignment

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Spy

Medium humanoid (any race), any alignment

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Thug

Medium humanoid (any race), any non-good alignment

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Tribal Warrior

Medium humanoid (any race), any alignment

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Veteran

Medium humanoid (any race), any alignment

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