Jackal
Small beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
|CHA|CON|DEX|INT|STR|WIS| |---|---|---|---|---|---| |6 (−2)|11 (+0)|15 (+2)|3 (−4)|8 (−1)|12 (+1)|Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 0 (10 XP)
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.