Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. A creature either has a condition or doesn’t.
The following definitions specify what happens to a creature while it is subjected to a condition.
Blinded
A blinded creature can’t see and automatically fails any ability check that requires sight.
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A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
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A deafened creature can’t hear and automatically fails any ability check that requires hearing.
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Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six le…
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A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
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A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
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An incapacitated creature can’t take actions or reactions.
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An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any…
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A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
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A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
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A poisoned creature has disadvantage on attack rolls and ability checks.
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A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
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A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
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A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.
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An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
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