As a sorcerer, you gain the following class features.

Dnd5e-Srd

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

read more
Dnd5e-Srd

Font of Magic

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

read more
Dnd5e-Srd

Hit Points

Hit Dice: 1d6 per sorcerer level

read more
Dnd5e-Srd

Metamagic

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

read more
Dnd5e-Srd

Proficiencies

Armor: None

read more
Dnd5e-Srd

Sorcerous Origin

Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.

read more
Dnd5e-Srd

Spellcasting

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.

read more
Dnd5e-Srd

The Sorcerer

1st

read more