As a rogue, you have the following class features.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
read more Dnd5e-SrdExpertise
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of t…
read more Dnd5e-SrdHit Points
Hit Dice: 1d8 per rogue level
read more Dnd5e-SrdProficiencies
Armor: Light armor
read more Dnd5e-SrdSneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. T…
read more Dnd5e-SrdStroke of Luck
At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d…
read more Dnd5e-SrdThe Rogue
1st
read more Dnd5e-SrdThieves’ Cant
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant underst…
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