As a paladin, you gain the following class features.
Aura of Courage
Starting at 10th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.
read more Dnd5e-SrdAura of Protection
Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). Y…
read more Dnd5e-SrdCleansing Touch
Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.
read more Dnd5e-SrdDivine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of you…
read more Dnd5e-SrdEquipment
You start with the following equipment, in addition to the equipment granted by your background:
read more Dnd5e-SrdFighting Style
At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
read more Dnd5e-SrdHit Points
Hit Dice: 1d10 per paladin level
read more Dnd5e-SrdLay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.
read more Dnd5e-SrdProficiencies
Armor: All armor, shields
read more Dnd5e-SrdSacred Oath
When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotio…
read more Dnd5e-SrdSpellcasting
By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.
read more Dnd5e-SrdThe Paladin
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