As a cleric, you gain the following class features.
Channel Divinity
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. So…
read more Dnd5e-SrdDestroy Undead
Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Un…
read more Dnd5e-SrdDivine Domain
Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides examples of gods associated with i…
read more Dnd5e-SrdDivine Intervention
Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.
read more Dnd5e-SrdEquipment
You start with the following equipment, in addition to the equipment granted by your background:
read more Dnd5e-SrdHit Points
Hit Dice: 1d8 per cleric level
read more Dnd5e-SrdLife Domain
The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring fo…
read more Dnd5e-SrdProficiencies
Armor: Light armor, medium armor, shields
read more Dnd5e-SrdSpellcasting
As a conduit for divine power, you can cast cleric spells.
read more Dnd5e-SrdThe Cleric
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