As a barbarian, you gain the following class features.

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Brutal Critical

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

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Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

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Equipment

You start with the following equipment, in addition to the equipment granted by your background:

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Feral Instinct

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

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Hit Points

Hit Dice: 1d12 per barbarian level

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Path of the Berserker

For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle,…

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Proficiencies

Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None

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Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

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Relentless Rage

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, …

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The Barbarian

1st

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