Criminal

Ability Scores

Dexterity, Constitution, Intelligence

Equipment

Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP

Feat

Alert

Skill Proficiencies

Sleight of Hand and Stealth

Tool Proficiency

Thieves’ Tools