Criminal
Ability Scores
Dexterity, Constitution, Intelligence
Equipment
Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
Feat
Alert
Skill Proficiencies
Sleight of Hand and Stealth
Tool Proficiency
Thieves’ Tools